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Saturday, August 9, 2003
Sorry for the lack of updates; I've been slacking these past few weeks. Anyway,
I have some good news -- I have found (some of) the code that TA uses to
determine which event handler function in the script will be called. In other words,
words, how TA determines to call create(), killed(), etc. I've also uploaded TA
disassembly and related files. You can get it in the resources section.
Also, there will be a release of COBalt DLL, and updated BASM, COBASM and
TotalA.exe, soon.
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Wednesday, July 9, 2003
COBalt is now hosted by CC, our official sponsor. I have also released an updated version of my COB format
guide, available in the documentation section. The updated guide corrects an error regarding script functions
returning values to their caller (they can), and explains how arguments to script functions are passed by reference.
Tuesday, July 8, 2003
Yes, I have been slacking. But I am still plugging along at COBalt. I need to get back to working on the debugger but I am currently working on the DLL
and disassembly of TotalA.exe. I want to build a multiplay-friendly DLL but I don't know how to communicate between two or more clients or a server,
yet. I will be making a fairly large release, soon, but I don't think it will be very multiplay-friendly, though it should work, somewhat, in multiplay.
Stay tuned.
Monday, June 10, 2003
Finally, I have uploaded the site to sourceforge. The debugger portion of COBalt has been started. me22 is doing the graphical (Open GL) code and has
Sourceforge project hosting of his own, but I don't have the link available at the moment.
Wednesday, May 28, 2003
Melted has been kind enough to design a website for the COBalt project, so I figured it was about time I started writing content for the site. I will be
adding available files to their respective sections shortly.
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